Added render layers, allowing emitters to be grouped into separate layer effect chains before being composited together Added Master Effects for final post-proc...
Bet you didn't see that one coming! Yep, 8 (eight?!) years later, a brand new version of BlastFX appears, completely out of nowhere. Well, it's been a much need...
This is just a small update to BlastFX A new effect node has been added - "Fix Alpha Edges" As some of you may have noticed when using BlastFX, soft particles o...
Another small update. Just some minor bug fixes and the ability to zoom in/out using the +/- keys (on the main keyboard or numpad). Also added two new examples...
Another small update: Moved from Godot Engine 3.0 to 3.1, this might fix some crash issues for some people (maybe) Fixed some shader issues from switching over...
Just a small update today! Fixed issue with curve min/max values resetting when an emitter was selected, which was probably rather annoying! Fixed issue where...
Hey everyone! It's been a while, but I've been chipping away and trying to fix and improve as much stuff as I can. Here's a list of bug fixes in this update: F...