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Recent updates

BlastFX 2.0.3 update
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Added render layers, allowing emitters to be grouped into separate layer effect chains before being composited together Added Master Effects for final post-proc...
4 files
BlastFX 2.0.2 update
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BlastFX 2.0.2 Changes: Added gradient preset load/save support, including some preset gradients Added gradient preset dropdowns for emitter colour, trail colour...
4 files
BlastFX 2.0!
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Bet you didn't see that one coming! Yep, 8 (eight?!) years later, a brand new version of BlastFX appears, completely out of nowhere. Well, it's been a much need...
4 files
Minor update
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This is just a small update to BlastFX A new effect node has been added - "Fix Alpha Edges" As some of you may have noticed when using BlastFX, soft particles o...
6 files
BlastFX 1.2.3
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Another small update. Just some minor bug fixes and the ability to zoom in/out using the +/- keys (on the main keyboard or numpad). Also added two new examples...
BlastFX 1.2.2 Released
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Another small update: Moved from Godot Engine 3.0 to 3.1, this might fix some crash issues for some people (maybe) Fixed some shader issues from switching over...
6 files
BlastFX 1.2.1 Released
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Just a small update today! Fixed issue with curve min/max values resetting when an emitter was selected, which was probably rather annoying! Fixed issue where...
6 files
BlastFX 1.2 Released!
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Hey everyone! It's been a while, but I've been chipping away and trying to fix and improve as much stuff as I can. Here's a list of bug fixes in this update: F...
6 files
Topic
Last post
Lemme know your bright ideas, so I may steal implement them
started by MNKY 33 days ago
20 replies
160 views
Found a nasty bug? Let me know!
started by MNKY 33 days ago
4 replies
41 views